subdivide count = 6

The Broweser

Warning the subdivision calculations for the vertex positions are made in JS and run on the CPU meaning if you subdivide too much it becomes really slow as it has to rebuild the Tetrahedron/Sphere each time from scratch. It takes a couple of seconds for my pc to calculate the 9th subdivided and gets exponentially slower from there.

perspective

fovy   : 5.0 179 Field-of-view (y axis) = 45 degrees
near   : 0.1 10.0 near = 1.0
far    : 2.0 20.0 far = 10.0
EyeX   : -20 20 EyeX = 0
EyeY   : -20 20 EyeY = 0.0
EyeZ   : -20 20 EyeZ = 0.0
atX   : -200 200 atX = 0
atY   : -200 200 atY = 0.0
atZ   : -200 200 atZ = 0.0
X   : -200 200 X = 0
Y   : -200 200 Y = 0.0
Z   : -200 200 Z = 0.0